Something unexpected happened over the past 3 days with @Ronin_Network and I’ve had mixed feelings about sharing it. But I think it needs to be said. Honestly, it’s what the space needs to hear. Two days ago, our youngest visitor (Benjamin) walked into The Ronin Arcade at @Zebu_live with his mom. He sat down and started playing @playwildforest, simply because he “liked the look of the little animal archers.” He played for about 30–40 minutes, didn’t grasp all the mechanics, but had fun just playing. (Huge thanks to @GilaCees for taking the time to guide him) Then he noticed the game on the next screen and said he wanted to try “the pretty game.” That game was @pixels_online. I’ve played Pixels before, but I’d never seen a child play it in person. What happened next blew my mind. He played for two hours straight. He didn’t complete many quests; instead, he wandered, explored, and eventually found his favorite place: The Rainbow Road. He walked up and down it for 15 minutes, this was our dialogue... Me: What are you doing? Benjamin: Following the Rainbow Road. Me: But why? Benjamin smiled and said: Because I want to and it's fun. That moment hit me. As much as we design gameplay loops or incentive quest systems, people will always play how they want to. Their motivation is their own. And that’s what makes gaming so powerful. Which got me thinking about Ronin. Ronin was born from @AxieInfinity, created out of necessity. Then it evolved into something much bigger with over 31 M wallet installs that gives access to our ecosystem of games, builders, and communities Built for today’s generation of (web3) players, and for the future generation of gamers. So if you're worrying about if web3 gaming is dead, you need to zoom out, and re align to why you starting gaming in the first place. I want to help build and support games that will give kids ( and adults) the same nostalgia as Pokemon did for myself, that's why I chose to Ronin.
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